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- on enterFrame
- global gBeenThere, theDemoList
- if gBeenThere = 0 then
- preLoad(the frame)
- repeat with nn = 2 to 7
- puppetSprite(nn + 6, 1)
- set the rect of sprite (nn + 6) to the rect of sprite nn
- if the mouseDown then
- exit
- end if
- end repeat
- updateStage()
- if not (theDemoList contains #done) then
- puppetSound("main.aif")
- end if
- set gBeenThere to 1
- end if
- cursor(-1)
- end
-
- on exitFrame
- global UserTimer, gQuit
- timeOutCheck()
- go(the frame)
- menuRoll()
- end
-
- on menuRoll
- repeat with xx = 8 to 13
- if the mouseDown then
- exit
- end if
- if the visible of sprite (xx - 6) = 1 then
- set the visible of sprite (xx - 6) to 0
- end if
- end repeat
- repeat with nn = 8 to 13
- if the mouseDown then
- exit
- end if
- if rollOver(nn) then
- set the visible of sprite (nn - 6) to 1
- exit repeat
- end if
- end repeat
- updateStage()
- end
-